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Hello!

I am an industrial designer out of San Francisco. My interests span everything from product design, electric vehicles, wood working, and anything else that requires active problem solving in a shop or studio environment.

My background in electrical and mechanical engineering fuels my passion for understanding how products and systems operate. This knowledge gives me the building blocks for ideation, prototyping, and realizing concepts.

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Harmonograph

An Interactive drawing machine designed to be as robust as it is elegant

During my final semester at Pratt Institute I designed and built a harmonograph drawing machine. Unlike most drawing machines, this harmonograph had to be designed for heavy use (and abuse) as it was built for public display in the Brooklyn Museum. I decided to build a manual drawing machine because it enables users to create beautiful pieces of art whether or not they consider themselves artistic. The initial input from the user drastically changes the final drawing, making each piece unique to the individual.

The placement of Luna is flexible. Initial testing of prototypes showed hip placement to be the most comfortable.
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Harmonographs use multiple linked pendulums that are out of sync in order to draw Lissajous curves. As these curves repeat over themselves beautiful, almost three-dimensional designs emerge on the page. Below is a small sample of the hundreds of drawings my harmonograph has produced. 

 

 

A few moments along the way:

 

Electric Longboard

A powerful personal vehicle that goes far beyond the last mile 

Electric skateboards have seen a massive increase in popularity in the past few years. In addition to options for great pre-built boards, there is a healthy online community of individuals building their own custom electric boards and designing amazing open source hardware. I am still nowhere near done with my journey to the perfect electric longboard, but here are some key steps I took along the way.

Version 1:

electriclongboard1

Specs and Components:
•Custom maple deck with glass grip
•FOCBOX ESC (based on the VESC)
•4x Zippy 3s 5,000 mAh LiPos
•SuPower 12s BMS (discharge bypassed)
•Turnigy Aerodrive SK3 - 6364-190KV Brushless Motor
•TorqueBoards Motor Mount
•13/36 pulley ratio with 90mm ABEC 11 Flywheels (not in older photos)
•Remote based on HobbyKing HK-GT2B

Version 2

I have ridden over 1,500 miles on the first prototype and have learned a lot. I am building out a second prototype that will be waterproof and has embedded fiber optic running lights in the nose and tail. The whole base of the board will be coated with granulated cork.

Specs and Components:
•Modified Loaded Tesseract deck
•Dual FOCBOX ESC (based on the VESC)
•4x Zippy 3s 5,000 mAh LiPos
•DieBieMS for battery management
•Motors: TBD

 

Pillar Light

A simple table light that packs a punch

Pillar produces soft light that mimics the calming cast of a candle (without pretending to be one!). The 64 full Red-Green-Blue-White LEDs can also produce a rainbow of colors or fill the room with soft white light. A 2200 mAh LiPo battery keeps Pillar running long into the night. It is powered on with a simple tap on the CNC’d solid maple top, and off by tapping and holding. The laser-cut leather strap is held on by a stainless steel cap.

 

Luna

WEARABLE LIGHT CONTROLLER FOR A RESPONSIVE ENVIRONMENT

Luna is a wearable device with touch input that allows the user to adjust the brightness and color temperature of lighting with minimal effort. Luna is designed to track the position of astronauts on the International Space Station, giving them further control of their isolated environment. Our team used a combination of hard and soft materials to tactilely divide Luna’s three preset buttons and the stitched linear input.

Luna was presented to NASA at the Johnson Space Center in April 2016.

The placement of Luna is flexible. Initial testing of prototypes showed hip placement to be the most comfortable.

The placement of Luna is flexible. Initial testing of prototypes showed hip placement to be the most comfortable.

Problem:
The orbital speed of the ISS removes the astronauts from the regular 24-hour cycles that humans are conditioned for. The station requires completely artificial lighting and currently uses fluorescent lights. These static light conditions and the lack of day vs. night can cause sleep disorders that affect the astronauts’ mental health, general comfort, and productivity.

Hypothesis:
A wearable device that allows astronauts to easily control the lighting on the ISS will improve physical and psychological comfort in addition to increasing productivity. The wearability component will give astronauts greater efficiency and simple control of their lighting environment.

Objective:
To develop a wearable interface that manipulates the lighting conditions on the ISS, specifically brightness and color temperature. Each astronaut will be able to control the lighting environment in the module they are present in.
 

We developed a wearable device with touch input, allowing the user to adjust brightness and color temperature with minimal effort. A button placed at the top of the slider allows the user to toggle between adjusting brightness and color temperature. Three preset buttons allow the user to return to their preferred light settings. We took a scientific approach to guide our design. We involved user testing at multiple steps of the design process as we tested for placement, comfort, visual preference, and types of user input.

 

Final Model

Luna was tested in a NASA ISS mockup module with five Phillips Hue LED strips.

At the heart of Luna is a Bluetooth 4.0 enabled Arduino microcontroller called the LightBlue Bean. This module is programed to interpret the user's commands through a capacitive touch input and four tactile buttons. The output data is sent to the light controller via Bluetooth or through the built in xBee wireless module (long range). The xBee also enables proximity tracking to monitor the position of the user in relation to multiple lights.

 

Fritzing Diagram/Schematic

The organic volume added some challenges with fitting the prototyping boards neatly.

 

Calvin Klein Collection Topographic Map

ELEVATED VISUAL MERCHANDISING FOR CALVIN KLEIN COLLECTION IN NEW YORK

While working at New Project in Brooklyn I was given the unique opportunity to layout an organic landscape for two large scale topographic maps. With almost 1,000 pieces coming off the CNC, we had to be extremely organized with the assembly. The completed pieces were placed in the front windows of the Calvin Klein Collection flagship store on Madison Ave. in Manhattan.

I was responsible for developing custom topographic digital meshes that were then CNC'd layer by layer. This process resulted in over 800 discrete pieces and turned into a feat of organization in addition to fabrication. Ultra-light MDF was used for the layering and was colored with water-based dyes. The base layers and the peaks were assembled independently.

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The Cube

FLEXIBLE HUMAN INPUT DEVICE FOR 3D INTERACTIONS

The Cube is an input device designed for interactions that go beyond the standard mouse and keyboard. Through spacial gestures and simple inputs, The Cube is an open medium for new interactions with software and hardware. This elegantly simple device was developed during an internship at Autodesk while investigating new pain-points in the Internet of Things product development workflow.

THe CUbe in its inductive charging dock

The Cube is the tangible brother of the classic view cube used in many 3D modeling environments. Users can manipulate 3D objects in virtual reality environments, control a robotic arm, and much more. It's six faces each have a set of RGB LEDs that enable visual feedback and notifications to the user.

The internal circuitry and components were developed as separate bodies. This division allowed me to compress the prototype circuitry as small as possible while eliminating the need for screws or any external hardware. The core is held in magnetically, enabling the sensor and LED rich module to move into different enclosures if necessary.

 

Ari

A SMART PROJECTOR FOR THE NEXT GENERATION OF INTERACTIVE CONTENT

Immersive entertainment and hardware is becoming readily available to the average consumer and enabling rich interactions. Unfortunately content suppled by virtual reality platforms currently isolates the user from the environment around them. Ari allows the content to spill into the users realm and can support multiple user interactions.

I set out to design an projector that was so immersive in its user experience that the physical product disappears while the interactive content dominates the space. 

Classroom: Ari enables rich visual interactions with course material. Teachers can leverage Ari’s awareness of the room’s geometry to engage students in the front and back of the classroom. The entire classroom can now become a canvas for learning. 

Living Room: Ari allows content to spill into the room unrestricted by conventional screen shapes and sizes. Gaming experiences are unique to the space they are played in. You can go on an adventure with apps like Google Street View, navigating with your wand. 

 

V-Barrow

A COMPACT, MULTI-PURPOSE FOLDING WHEELBARROW

Living in the city rarely goes hand-in-hand with having lots of extra space. The V-Barrow was designed as a space-conscience solution that could replace the need for other bulky tools. The V-Frame base allows for flexibility of function in addition to the ability to fold for storage.

The simple V-Frame allows for flexible functionality by combining common aspects of many tools into one product.

The simple V-Frame allows for flexible functionality by combining common aspects of many tools into one product.

The metal V-Frame creates a rigid foundation for a whole set of tools. The ten stainless steel connection points along the arms support an expandable collection of functions. The steel arms are adjusted with two oversized quick release clamps and have four positions including fully folded.

The Hammock attachment offers flexible loading, similar to a classic tarp.

The Hammock attachment offers flexible loading, similar to a classic tarp.

HARDWARE OVERVIEW:
POSSIBLE TOOL OPTIONS:
Stainless steel and aluminum frame Lift assist (rocks, pots, etc)
Inflatable rubber wheel Classic Wheelbarrow
Padded grips Fertilizer Spreader
Oversized quick release levers Hammock (shown above)

     

    Final Model

     

    Ideation and Models

     

    Fabrication

     

    Acutus

    The Acutus lamp perfectly integrates playful customization into a sophisticated form. Using a set of Red-Green-Blue sliders, the user can choose the exact color or warmth they desire. The body is milled from solid walnut and integrates a resin diffuser that seamlessly conceals a dense LED array. Embedded circuitry controls the acceleration of the color transitions based on user input, giving Acutus a premium touch.

    Displayed in the Pratt Institute 2015 Accreditation Show

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    The Perch

    I lived in a very abnormally shaped duplex in Brooklyn that has a large unused space above the living room. After finishing the construction of the Truffula Tree I began seeing opportunities to build rope nets in various places, including my own house. Unlike the Truffula, I needed to build a frame that would be completely freestanding and disperse the weight of the users. It's removability and the preservation of the walls was very important as I was just renting. The result was a simple exposed wood frame strapped with just under 1000ft of rope.


    Process